Let's try this one more time

This commit is contained in:
Smegmite miner 2023-07-31 03:50:50 -07:00
parent 50d411abea
commit 577eb2e131
14 changed files with 1076409 additions and 0 deletions

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pl_cactuscanyonbv10_d.bsp Normal file

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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "maps/pl_cactuscanyon/glass/glasswindow001a_3474_11639_-1575" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_3474_11639_-1575
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 378 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (916323 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8523 texinfos to 3860
Reduced 94 texdatas to 88 (2239 bytes to 1969)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1805447, actual size 1799873
4 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 2
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
1326 portalclusters
3443 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2258 visible clusters (0.71%)
Total clusters visible: 316840
Average clusters visible: 238
Building PAS...
Average clusters audible: 578
visdatasize:210208 compressed from 445536
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
16 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8285 faces
2 degenerate faces
2921419 square feet [420684352.00 square inches]
1027 Displacements
327725 Square Feet [47192484.00 Square Inches]
8283 patches before subdivision
163767 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768
transfer lists: 85.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1088858, 589685, 418318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158099, 59720, 36140)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28332, 7831, 3847)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6015, 1268, 472)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1483, 244, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(411, 54, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(125, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2604/8192 31248/98304 (31.8%)
brushsides 19069/65536 152552/524288 (29.1%)
planes 16288/65536 325760/1310720 (24.9%)
vertexes 15392/65536 184704/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3860/12288 277920/884736 (31.4%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8285/65536 463960/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8720/65536 17440/131072 (13.3%)
leafbrushes 5395/65536 10790/131072 ( 8.2%)
areas 52/256 416/2048 (20.3%)
surfedges 63019/512000 252076/2048000 (12.3%)
edges 40895/256000 163580/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 663/32768 6630/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10923/65536 21846/131072 (16.7%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11615912/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 210208/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 916323/4194304 (21.8%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21908
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
26 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8285 faces
2 degenerate faces
2921419 square feet [420684352.00 square inches]
1027 Displacements
327725 Square Feet [47192484.00 Square Inches]
8283 patches before subdivision
163767 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768
transfer lists: 85.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1283949, 692508, 493874)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(180427, 67184, 41053)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31314, 8457, 4218)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6454, 1326, 503)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1556, 251, 67)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(425, 54, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0319 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2604/8192 31248/98304 (31.8%)
brushsides 19069/65536 152552/524288 (29.1%)
planes 16288/65536 325760/1310720 (24.9%)
vertexes 15392/65536 184704/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3860/12288 277920/884736 (31.4%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8285/65536 463960/3670016 (12.6%)
hdr faces 8285/65536 463960/3670016 (12.6%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8720/65536 17440/131072 (13.3%)
leafbrushes 5395/65536 10790/131072 ( 8.2%)
areas 52/256 416/2048 (20.3%)
surfedges 63019/512000 252076/2048000 (12.3%)
edges 40895/256000 163580/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 118/8192 10384/720896 ( 1.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 663/32768 6630/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10923/65536 21846/131072 (16.7%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11615912/0 ( 0.0%)
HDR lightdata [variable] 11615912/0 ( 0.0%)
visdata [variable] 210208/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
HDR leaf ambient 22077/65536 618156/1835008 (33.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 916323/4194304 (21.8%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21908
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
25 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 382 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (815824 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8389 texinfos to 3866
Reduced 93 texdatas to 88 (2181 bytes to 1933)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1805447, actual size 1799873
4 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
1326 portalclusters
3443 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2256 visible clusters (0.71%)
Total clusters visible: 316838
Average clusters visible: 238
Building PAS...
Average clusters audible: 578
visdatasize:210190 compressed from 445536
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
16 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8289 faces
2 degenerate faces
2920903 square feet [420610112.00 square inches]
1027 Displacements
327725 Square Feet [47192476.00 Square Inches]
8287 patches before subdivision
164647 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770
transfer lists: 86.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1097339, 595842, 421821)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(159563, 60267, 36373)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28583, 7885, 3868)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6057, 1274, 474)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1490, 245, 65)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(412, 54, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2329/8192 27948/98304 (28.4%)
brushsides 17173/65536 137384/524288 (26.2%)
planes 15630/65536 312600/1310720 (23.8%)
vertexes 15405/65536 184860/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3866/12288 278352/884736 (31.5%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8289/65536 464184/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8729/65536 17458/131072 (13.3%)
leafbrushes 4375/65536 8750/131072 ( 6.7%)
areas 52/256 416/2048 (20.3%)
surfedges 63041/512000 252164/2048000 (12.3%)
edges 40912/256000 163648/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 660/32768 6600/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10863/65536 21726/131072 (16.6%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11692024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 210190/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 815824/4194304 (19.5%)
physics terrain [variable] 75447/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21923
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
26 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8289 faces
2 degenerate faces
2920903 square feet [420610112.00 square inches]
1027 Displacements
327725 Square Feet [47192476.00 Square Inches]
8287 patches before subdivision
164647 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770
transfer lists: 86.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1294682, 700429, 498424)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(182268, 67881, 41349)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31627, 8524, 4244)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6506, 1333, 506)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1565, 251, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(426, 54, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0324 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2329/8192 27948/98304 (28.4%)
brushsides 17173/65536 137384/524288 (26.2%)
planes 15630/65536 312600/1310720 (23.8%)
vertexes 15405/65536 184860/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3866/12288 278352/884736 (31.5%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8289/65536 464184/3670016 (12.6%)
hdr faces 8289/65536 464184/3670016 (12.6%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8729/65536 17458/131072 (13.3%)
leafbrushes 4375/65536 8750/131072 ( 6.7%)
areas 52/256 416/2048 (20.3%)
surfedges 63041/512000 252164/2048000 (12.3%)
edges 40912/256000 163648/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 118/8192 10384/720896 ( 1.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 660/32768 6600/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10863/65536 21726/131072 (16.6%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11692024/0 ( 0.0%)
HDR lightdata [variable] 11692024/0 ( 0.0%)
visdata [variable] 210190/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
HDR leaf ambient 22081/65536 618268/1835008 (33.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 815824/4194304 (19.5%)
physics terrain [variable] 75447/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21923
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
25 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 378 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (916323 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8533 texinfos to 3866
Reduced 94 texdatas to 88 (2203 bytes to 1933)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1805447, actual size 1799873
4 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
1326 portalclusters
3443 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2265 visible clusters (0.71%)
Total clusters visible: 316847
Average clusters visible: 238
Building PAS...
Average clusters audible: 578
visdatasize:210208 compressed from 445536
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
16 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8288 faces
2 degenerate faces
2921419 square feet [420684352.00 square inches]
1027 Displacements
327725 Square Feet [47192484.00 Square Inches]
8286 patches before subdivision
165490 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769
transfer lists: 86.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1106446, 600168, 424227)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160625, 60524, 36471)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28703, 7900, 3872)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6072, 1275, 474)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0315 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2604/8192 31248/98304 (31.8%)
brushsides 19069/65536 152552/524288 (29.1%)
planes 16288/65536 325760/1310720 (24.9%)
vertexes 15397/65536 184764/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3866/12288 278352/884736 (31.5%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8288/65536 464128/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8723/65536 17446/131072 (13.3%)
leafbrushes 5395/65536 10790/131072 ( 8.2%)
areas 52/256 416/2048 (20.3%)
surfedges 63035/512000 252140/2048000 (12.3%)
edges 40903/256000 163612/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 663/32768 6630/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10920/65536 21840/131072 (16.7%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11758140/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 210208/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21984/65536 615552/1835008 (33.5%)
HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 916323/4194304 (21.8%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21918
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
26 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
8288 faces
2 degenerate faces
2921419 square feet [420684352.00 square inches]
1027 Displacements
327725 Square Feet [47192484.00 Square Inches]
8286 patches before subdivision
165490 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769
transfer lists: 86.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1306061, 705879, 501475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183596, 68204, 41474)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31776, 8543, 4249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6525, 1334, 506)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1568, 251, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0320 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2604/8192 31248/98304 (31.8%)
brushsides 19069/65536 152552/524288 (29.1%)
planes 16288/65536 325760/1310720 (24.9%)
vertexes 15397/65536 184764/786432 (23.5%)
nodes 4256/65536 136192/2097152 ( 6.5%)
texinfos 3866/12288 278352/884736 (31.5%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
faces 8288/65536 464128/3670016 (12.6%)
hdr faces 8288/65536 464128/3670016 (12.6%)
origfaces 6136/65536 343616/3670016 ( 9.4%)
leaves 4379/65536 140128/2097152 ( 6.7%)
leaffaces 8723/65536 17446/131072 (13.3%)
leafbrushes 5395/65536 10790/131072 ( 8.2%)
areas 52/256 416/2048 (20.3%)
surfedges 63035/512000 252140/2048000 (12.3%)
edges 40903/256000 163612/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 118/8192 10384/720896 ( 1.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 663/32768 6630/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10920/65536 21840/131072 (16.7%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11758140/0 ( 0.0%)
HDR lightdata [variable] 11758140/0 ( 0.0%)
visdata [variable] 210208/16777216 ( 1.3%)
entdata [variable] 290349/393216 (73.8%)
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
LDR leaf ambient 21984/65536 615552/1835008 (33.5%)
HDR leaf ambient 22083/65536 618324/1835008 (33.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47766 ( 0.0%)
pakfile [variable] 1799873/0 ( 0.0%)
physics [variable] 916323/4194304 (21.8%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21918
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
26 seconds elapsed

3446
pl_cactuscanyonbv10_d.prt Normal file

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536076
pl_cactuscanyonbv10_d.vmf Normal file

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536076
pl_cactuscanyonbv10_d.vmx Normal file

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View File

@ -0,0 +1,8 @@
"patch"
{
"include" "materials/GLASS/GLASSWINDOW001A.vmt"
"replace"
{
"$envmap" "maps/pl_cactuscanyon/c-2571_-8279_-1951"
}
}

View File

@ -0,0 +1,8 @@
"patch"
{
"include" "materials/GLASS/GLASSWINDOW001A.vmt"
"replace"
{
"$envmap" "maps/pl_cactuscanyon/c-777_9156_-794"
}
}

View File

@ -0,0 +1,8 @@
"patch"
{
"include" "materials/GLASS/GLASSWINDOW001A.vmt"
"replace"
{
"$envmap" "maps/pl_cactuscanyon/c3453_11640_-1569"
}
}

View File

@ -0,0 +1,8 @@
"patch"
{
"include" "materials/GLASS/GLASSWINDOW001A.vmt"
"replace"
{
"$envmap" "maps/pl_cactuscanyon/c3474_11639_-1575"
}
}

View File

@ -0,0 +1,8 @@
"LightmappedGeneric"
{
"$basetexture" "Concrete/concretefloor007"
"%tooltexture" "Nature/blendgroundtograss007_tooltexture"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
}

View File

@ -0,0 +1,10 @@
"LightmappedGeneric"
{
"$basetexture" "Nature/rockground008"
"%tooltexture" "Nature/blendgroundtograss005_tooltexture"
"$bumpmap" "Nature/dirtground001_height-ssbump"
"%detailtype" "tf_grass"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
}

View File

@ -0,0 +1,9 @@
"LightmappedGeneric"
{
"$basetexture" "Nature/rockground008"
"%tooltexture" "Nature/blendgroundtogravel005_tooltexture"
"$bumpmap" "Nature/rockground002_height-ssbump"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
}