Map_projects/Scraper/scraper.log

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2023-08-05 08:47:49 -04:00
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4384 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (38 bytes to 38)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105873, actual size 105659
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4384 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (38 bytes to 38)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105873, actual size 105659
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4384 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (38 bytes to 38)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105873, actual size 105659
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4384 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 2
Reduced 2 texdatas to 2 (38 bytes to 38)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105873, actual size 105659
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Error! Entity sky_camera in solid volume! at 0.0 0.0 0.0
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4790 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 5
Reduced 4 texdatas to 3 (103 bytes to 82)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 106338, actual size 105990
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
128 portalclusters
259 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.07%)
Total clusters visible: 16094
Average clusters visible: 125
Building PAS...
Average clusters audible: 126
visdatasize:5102 compressed from 4096
writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
634 faces
11668867 square feet [1680316800.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
634 patches before subdivision
15722 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18457, max 167
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 13/8192 156/98304 ( 0.2%)
brushsides 78/65536 624/524288 ( 0.1%)
planes 114/65536 2280/1310720 ( 0.2%)
vertexes 687/65536 8244/786432 ( 1.0%)
nodes 735/65536 23520/2097152 ( 1.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 634/65536 35504/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 737/65536 23584/2097152 ( 1.1%)
leaffaces 652/65536 1304/131072 ( 1.0%)
leafbrushes 494/65536 988/131072 ( 0.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 2636/512000 10544/2048000 ( 0.5%)
edges 1343/256000 5372/1024000 ( 0.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 72/65536 144/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 357896/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5102/16777216 ( 0.0%)
entdata [variable] 758/393216 ( 0.2%)
LDR ambient table 737/65536 2948/262144 ( 1.1%)
HDR ambient table 737/65536 2948/262144 ( 1.1%)
LDR leaf ambient 228/65536 6384/1835008 ( 0.3%)
HDR leaf ambient 737/65536 20636/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 4790/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1296
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
3 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4790 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 5
Reduced 4 texdatas to 3 (103 bytes to 82)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 106338, actual size 105990
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
128 portalclusters
259 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.07%)
Total clusters visible: 16094
Average clusters visible: 125
Building PAS...
Average clusters audible: 126
visdatasize:5102 compressed from 4096
writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
634 faces
11668867 square feet [1680316800.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
634 patches before subdivision
15722 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18457, max 167
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 13/8192 156/98304 ( 0.2%)
brushsides 78/65536 624/524288 ( 0.1%)
planes 114/65536 2280/1310720 ( 0.2%)
vertexes 687/65536 8244/786432 ( 1.0%)
nodes 735/65536 23520/2097152 ( 1.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 634/65536 35504/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 737/65536 23584/2097152 ( 1.1%)
leaffaces 652/65536 1304/131072 ( 1.0%)
leafbrushes 494/65536 988/131072 ( 0.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 2636/512000 10544/2048000 ( 0.5%)
edges 1343/256000 5372/1024000 ( 0.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 72/65536 144/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 357896/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5102/16777216 ( 0.0%)
entdata [variable] 2539/393216 ( 0.6%)
LDR ambient table 737/65536 2948/262144 ( 1.1%)
HDR ambient table 737/65536 2948/262144 ( 1.1%)
LDR leaf ambient 228/65536 6384/1835008 ( 0.3%)
HDR leaf ambient 737/65536 20636/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 4790/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1296
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
4 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8982 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 21 texinfos to 5
Reduced 4 texdatas to 3 (103 bytes to 82)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 106338, actual size 105990
1 second elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
240 portalclusters
510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 1572 visible clusters (3.20%)
Total clusters visible: 49118
Average clusters visible: 204
Building PAS...
Average clusters audible: 238
visdatasize:16270 compressed from 15360
writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
1684 faces
4017685 square feet [578546688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1684 patches before subdivision
110432 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 184932, max 730
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0172 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 25/8192 300/98304 ( 0.3%)
brushsides 150/65536 1200/524288 ( 0.2%)
planes 180/65536 3600/1310720 ( 0.3%)
vertexes 1771/65536 21252/786432 ( 2.7%)
nodes 699/65536 22368/2097152 ( 1.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1684/65536 94304/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 701/65536 22432/2097152 ( 1.1%)
leaffaces 1731/65536 3462/131072 ( 2.6%)
leafbrushes 449/65536 898/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 6904/512000 27616/2048000 ( 1.3%)
edges 3477/256000 13908/1024000 ( 1.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 24/32768 240/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2954480/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16270/16777216 ( 0.1%)
entdata [variable] 762/393216 ( 0.2%)
LDR ambient table 701/65536 2804/262144 ( 1.1%)
HDR ambient table 701/65536 2804/262144 ( 1.1%)
LDR leaf ambient 255/65536 7140/1835008 ( 0.4%)
HDR leaf ambient 701/65536 19628/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 8982/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3464
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
4 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (13958 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 5
Reduced 4 texdatas to 3 (103 bytes to 82)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 106338, actual size 105990
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
240 portalclusters
510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 1572 visible clusters (3.20%)
Total clusters visible: 49118
Average clusters visible: 204
Building PAS...
Average clusters audible: 238
visdatasize:16270 compressed from 15360
writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
1684 faces
4017685 square feet [578546688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1684 patches before subdivision
110432 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 184932, max 730
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0199 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 39/8192 468/98304 ( 0.5%)
brushsides 234/65536 1872/524288 ( 0.4%)
planes 272/65536 5440/1310720 ( 0.4%)
vertexes 1771/65536 21252/786432 ( 2.7%)
nodes 716/65536 22912/2097152 ( 1.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1684/65536 94304/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 718/65536 22976/2097152 ( 1.1%)
leaffaces 1731/65536 3462/131072 ( 2.6%)
leafbrushes 485/65536 970/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 6904/512000 27616/2048000 ( 1.3%)
edges 3477/256000 13908/1024000 ( 1.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 24/32768 240/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2954480/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16270/16777216 ( 0.1%)
entdata [variable] 762/393216 ( 0.2%)
LDR ambient table 718/65536 2872/262144 ( 1.1%)
HDR ambient table 718/65536 2872/262144 ( 1.1%)
LDR leaf ambient 255/65536 7140/1835008 ( 0.4%)
HDR leaf ambient 718/65536 20104/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 13958/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3464
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
4 seconds elapsed
2023-08-14 05:10:39 -04:00
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf
Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 5
Reduced 4 texdatas to 3 (103 bytes to 82)
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 106338, actual size 105990
0 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt
214 portalclusters
473 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 641 visible clusters (1.51%)
Total clusters visible: 42485
Average clusters visible: 198
Building PAS...
Average clusters audible: 212
visdatasize:13224 compressed from 13696
writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing.
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
1170 faces
3491065 square feet [502713408.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1170 patches before subdivision
58574 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 426169, max 542
transfer lists: 3.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 40/8192 480/98304 ( 0.5%)
brushsides 240/65536 1920/524288 ( 0.4%)
planes 278/65536 5560/1310720 ( 0.4%)
vertexes 1260/65536 15120/786432 ( 1.9%)
nodes 666/65536 21312/2097152 ( 1.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1170/65536 65520/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 23/65536 1288/3670016 ( 0.0%)
leaves 668/65536 21376/2097152 ( 1.0%)
leaffaces 1200/65536 2400/131072 ( 1.8%)
leafbrushes 461/65536 922/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 4874/512000 19496/2048000 ( 1.0%)
edges 2464/256000 9856/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 24/32768 240/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1666336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13224/16777216 ( 0.1%)
entdata [variable] 762/393216 ( 0.2%)
LDR ambient table 668/65536 2672/262144 ( 1.0%)
HDR ambient table 668/65536 2672/262144 ( 1.0%)
LDR leaf ambient 229/65536 6412/1835008 ( 0.3%)
HDR leaf ambient 668/65536 18704/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 14334/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2442
Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp
4 seconds elapsed